Personal Information
Name: Tamalak Nightraven Player:
Race: Dark (drow) elf Gender: Male Height: 5'4" Age: 423
Classes: Fighter/Thief Levels: 17/20 Weight: 117 lbs
XP: 2,250,000/2,255,000 Alignment: Lawful Neutral
Next Level: 2,500,000/2,420,000 Kit: Assassin (CRE)
Ability Scores
Str: 15 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 15 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 19 Aim: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Balance: 19 Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Reason: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 17 Intuition: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 17 Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 12 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 4 Polymorph: 4
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 4 Spell: 6
Combat
Hit Points: 90
Base THAC0: 4
Melee THAC0: 4
Missile THAC0: 1
Armor
Natural armor class 10
Full armor, elven plate of blending +5 -7
Magic Armor adj. -5
Balance Defensive adj. -4
FINAL: -6
Weapon Proficiencies
Crossbow, light
Dagger (Chosen Weapon, Specialist, Master)
Elven bow
Knife
Knife, throwing (Expert)
Martial Arts (Specialist)
Sword, long (Specialist)
Fighting Style:
One-handed Weapon (+2)
One-handed Weapon
Two Weapon (+2)
Two-handed Weapon
Two Weapon
Thrown Weapon/Sling
Missile
Horse Archer
Non-Weapon Proficiencies
Ancient History 19
Animal Handling 14
Animal Training 14
Armorer 12
Blind Fighting 15
Bowyer/Fletcher 12
Cooking 14
Dancing 13
Disguise 14
Endurance 12
Etiquette 18
Fire-Building 15
Gaming 12
Heraldry 17
Hunting 13
Jumping 17
Local History 20
Modern Languages 20
Mountaineering 12
Musical Instrument 11
Navigation 11
Orienteering 13
Reading Lips 12
Reading/Writing 19
Riding, Airborne 15
Riding, Land 17
Rope Use 16
Running 15
Set Snares 14
Survival 15
Swimming 12
Throwing 14
Tightrope Walking 15
Tracking 18
Tumbling 15
Ventriloquism 10
Weaponsmithing 11
Weather Knowledge 15
Native Languages
Common, Dwarf, Elf, Elf - aquatic (sea) dialect, Elf - dark (drow) dialect, Elf - gray dialect, Elf - high dialect, Elf - sylvan (wood) dialect, Giant eagle, Goblin, Halfling, Orc
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger +3 -4 -6 5/2 -3 1d4+6 1d3+6 P S 2 4 6
Dagger of throwing +3 -4 -6 5/2 -1 1d4+6 1d3+6 P S 2 4 6
Dagger of venom -2 -4 5/2 -1 1d4+4 1d3+4 P S 2 4 6
Elven bow 1 2 3 P M
Elven bow, flare arrow 1d4 1d4 P S 5 10 15
Elven bow, message arrow 1d6 1d6 P S 6 13 20
Sword, long Vorpal 0 5/2 -1 1d8+5 1d12+5 S M
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Dagger bonus - +1 bonus to attack rolls with daggers.
Infravision [Dark Elf] - 120' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Spell abilities - Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add levitate, detect magic, and know alignment.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.

Class Abilities
Fighter
    Multiple specialization - Allows specialization in more than one weapon.
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 95% - Able to climb vertical or smooth surfaces.
    Detect noise* 80% - May hear faint noises.
    Find/remove traps* 95% - Skill at finding and disarming traps.
    Hide in shadows* 90% - Grants the ability to hide in shadows.
    Move silently* 90% - May move without making a sound.
    Open locks* 85% - Skill at opening locks with the proper tools.
    Pick pockets* 95% - Skill at pilfering small items from pockets or purses.
    Read languages* 60% - Skill at deciphering unknown texts.
    Scroll Use 80% - May use magic scrolls.
    Thieves' cant - Knowledge of the secret language of thieves.

Traits
Alertness - +1 bonus to surprise rolls.
Light Sleeper - With a successful Wisdom/Intuition check, will awaken from any reasonable amount of noise.
Obscure Knowledge - Successful Intelligence/Knowledge check allows the recollection of a fact pertaining to the current subject.
Precise Memory - With a minimal amount of studying, any object may be memorized perfectly. If the reading/writing proficiency is possessed, written material may also be memorized.

Disadvantages
Powerful Enemy - Agents of the powerful enemy will always be after the character.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +15 +20 +0 95%
Detect noise 15 +5 +0 +60 +0 80%
Find/remove traps 5 +0 +10 +80 +0 95%
Hide in shadows 5 +10 +15 +60 +0 90%
Move silently 10 +5 +15 +60 +0 90%
Open locks 10 -5 +20 +60 +0 85%
Pick pockets 15 +5 +15 +60 +0 95%
Read languages 0 +0 +0 +60 +0 60%

Inventory
  • Items Carried
    • Bag of Holding, 500 lbs.
    • Dagger +3
    • Dagger of throwing +3 x2
    • Dagger of venom
    • Elven bow
    • Elven bow, flare arrow x5
    • Elven bow, message arrow x5
    • Sword, long Vorpal
  • Items Readied
    • Dagger +3
  • Items Worn
    • Full armor, elven plate of blending +5
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 15 11 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 33.00 pounds (None Encumbrance, 15 Movement)

Portrait

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 07/05/2003 10:19 AM