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Unseen
Servant (Conjuration/Summoning) Range:
0
Components: V, S, M Duration:
1 hr. + 1 turn/level
Casting Time: 1 Area
of Effect: 30-ft. radius
Saving Throw: None
The unseen servant is an invisible, mindless, and shapeless force, used
to step and fetch, open unstuck doors, and hold chairs, as well as to clean and
mend. It is not strong, but unfailingly obeys the command of the wizard. It can
perform only one activity at a time and can move only lightweight items,
carrying a maximum of 20 pounds or pushing/pulling 40 pounds across a smooth
surface. It can open only normal doors, drawers, lids, etc. The unseen servant
cannot fight, nor can it be killed, as it is a force rather than a creature. It
can be magically dispelled, or eliminated after receiving 6 points of damage
from area-effect spells, breath weapons, or similar attacks. If the caster
attempts to send it beyond the allowed radius, the spell ends immediately.
The material components of the spell are a piece of string and a bit of
wood. Ventriloquism
(Illusion/Phantasm) Range:
10 yds./level, max. 90 yds.
Components: V, M
Duration:
4 rds. + 1 rd./level
Casting Time: 1 Area
of Effect: 1 creature or object
Saving Throw: Neg.
This spell enables the wizard to make his voice--or someone else's
voice--or a similar sound seem to issue from someplace else, such as from
another creature, a statue, from behind a door, down a passage, etc. The
spellcaster can speak in any language that he knows, or make any sound that he
can normally make. With respect to such voices and sounds, anyone rolling a
successful saving throw vs. spell with a -2 penalty detects the ruse. If cast in
conjunction with other illusions, the DM may rule greater penalties or disallow
an independent saving throw against this spell in consideration of its
contribution to the total effect of the combined illusion.
The material component of this spell is a parchment rolled up into a
small cone. Wall
of Fog (Evocation) Range:
30 yds.
Components: V, S, M Duration:
2d4 rds. + 1 rd./level
Casting Time: 1 Area
of Effect: 20 ft. cube
Saving Throw: None +
10 ft. cube/level
By casting this spell, the wizard creates a billowing wall of misty
vapors in any area within the spell range. The wall of fog obscures all sight,
normal and infravision, beyond 2 feet. The caster may create less vapor if he
wishes. The wall must be a roughly cubic or rectangular mass, at least 10 feet
across in its smallest dimension. The misty vapors persist for three or more
rounds. Their duration can be halved by a moderate wind, and they can be blown
away by a strong wind.
The material component is a pinch of split dried peas. Wizard
Mark (Alteration) Range:
Touch
Components: V, S, M
Duration:
Permanent
Casting Time: 1 Area
of Effect: Up to 1 sq. ft.
Saving Throw: None
When this spell is cast, the wizard is able to inscribe, visibly or
invisibly, his personal rune or mark, as well as up to six additional characters
of smaller size. A wizard mark spell enables the caster to etch the rune
upon stone, metal, or any softer substance without harm to the material upon
which the mark is placed. If an invisible mark is made, a detect magic
spell will cause it to glow and be visible (though not necessarily
understandable). Detect invisibility, true seeing, a gem of seeing,
or a robe of eyes will likewise expose an invisible wizard mark. A read
magic spell will reveal the maker's words, if any. The mark cannot be
dispelled, but it can be removed by the caster or by an erase spell. If
cast on a living being, normal wear gradually causes the mark to fade.
The material components for this spell are a pinch of diamond dust (about
100 gp worth) and a pigment or pigments for the coloration of the mark. If the
mark is to be invisible, the pigments are still used, but the caster uses a
stylus of some sort rather than his finger. |