Level 1 pt 9
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Unseen Servant

(Conjuration/Summoning)

 

Range: 0                        Components: V, S, M

Duration: 1 hr. + 1 turn/level                        Casting Time: 1

Area of Effect: 30-ft. radius                        Saving Throw: None

 

    The unseen servant is an invisible, mindless, and shapeless force, used to step and fetch, open unstuck doors, and hold chairs, as well as to clean and mend. It is not strong, but unfailingly obeys the command of the wizard. It can perform only one activity at a time and can move only lightweight items, carrying a maximum of 20 pounds or pushing/pulling 40 pounds across a smooth surface. It can open only normal doors, drawers, lids, etc. The unseen servant cannot fight, nor can it be killed, as it is a force rather than a creature. It can be magically dispelled, or eliminated after receiving 6 points of damage from area-effect spells, breath weapons, or similar attacks. If the caster attempts to send it beyond the allowed radius, the spell ends immediately.

    The material components of the spell are a piece of string and a bit of wood.

 

Ventriloquism

(Illusion/Phantasm)

 

Range: 10 yds./level, max. 90 yds.                                Components: V, M

Duration: 4 rds. + 1 rd./level                        Casting Time: 1

Area of Effect: 1 creature or object                        Saving Throw: Neg.

 

    This spell enables the wizard to make his voice--or someone else's voice--or a similar sound seem to issue from someplace else, such as from another creature, a statue, from behind a door, down a passage, etc. The spellcaster can speak in any language that he knows, or make any sound that he can normally make. With respect to such voices and sounds, anyone rolling a successful saving throw vs. spell with a -2 penalty detects the ruse. If cast in conjunction with other illusions, the DM may rule greater penalties or disallow an independent saving throw against this spell in consideration of its contribution to the total effect of the combined illusion.

    The material component of this spell is a parchment rolled up into a small cone.

 

Wall of Fog

(Evocation)

 

Range: 30 yds.                        Components: V, S, M

Duration: 2d4 rds. + 1 rd./level                        Casting Time: 1

Area of Effect: 20 ft. cube                        Saving Throw: None

+ 10 ft. cube/level

 

    By casting this spell, the wizard creates a billowing wall of misty vapors in any area within the spell range. The wall of fog obscures all sight, normal and infravision, beyond 2 feet. The caster may create less vapor if he wishes. The wall must be a roughly cubic or rectangular mass, at least 10 feet across in its smallest dimension. The misty vapors persist for three or more rounds. Their duration can be halved by a moderate wind, and they can be blown away by a strong wind.

    The material component is a pinch of split dried peas.

 

Wizard Mark

(Alteration)

 

Range: Touch                                Components: V, S, M

Duration: Permanent                        Casting Time: 1

Area of Effect: Up to 1 sq. ft.                        Saving Throw: None

 

    When this spell is cast, the wizard is able to inscribe, visibly or invisibly, his personal rune or mark, as well as up to six additional characters of smaller size. A wizard mark spell enables the caster to etch the rune upon stone, metal, or any softer substance without harm to the material upon which the mark is placed. If an invisible mark is made, a detect magic spell will cause it to glow and be visible (though not necessarily understandable). Detect invisibility, true seeing, a gem of seeing, or a robe of eyes will likewise expose an invisible wizard mark. A read magic spell will reveal the maker's words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell. If cast on a living being, normal wear gradually causes the mark to fade.

    The material components for this spell are a pinch of diamond dust (about 100 gp worth) and a pigment or pigments for the coloration of the mark. If the mark is to be invisible, the pigments are still used, but the caster uses a stylus of some sort rather than his finger.