The Clergical
Home Up New Magicks Herbal Magics Level 7 Level 6 Level 5 Level 4 Level 3 Level 2 Level 1

 

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The spells and magicks listed within are the realm of the Clergy. Priests and Druids.

 

1st Level

 

Animal Friendship

Bless

Combine

Command

Create Water

Cure Light Wounds

Detect Evil

Detect Magic

Detect Poison

Detect Snares & Pits

Endure Heat/Endure Cold

Entangle

Faerie Fire

Invisibility to Animals

Invisibility to Undead

Light

Locate Animals or Plants

Magical Stone

Pass Without Trace

Protection From Evil

Purify Food & Drink

Remove Fear

Sanctuary

Shillelagh

 

 

2nd Level

 

Aid

Augury

Barkskin

Chant

Charm Person or Mammal

Detect Charm

Dust Devil

Enthrall

Find Traps

Fire Trap

Flame Blade

Goodberry

Heat Metal

Hold Person

Know Alignment

Messenger

Obscurement

Produce Flame

Resist Fire/Resist Cold

Silence, 15[FM] Radius

Slow Poison

Snake Charm

Speak With Animals

Spiritual Hammer

Trip

Warp Wood

Withdraw

Wyvern Watch

 

3rd Level

 

Animate Dead

Call Lightning

Continual Light

Create Food & Water

Cure Blindness or Deafness

Cure Disease

Dispel Magic

Feign Death

Flame Walk

Glyph of Warding

Hold Animal

Locate Object

Magical Vestment

Meld Into Stone

Negative Plane Protection

Plant Growth

Prayer

Protection From Fire

Pyrotechnics

Remove Curse

Remove Paralysis

Snare

Speak With Dead

Spike Growth

Starshine

Stone Shape

Summon Insects

Tree

Water Breathing

Water Walk

 

4th Level

 

Abjure

Animal Summoning I

Call Woodland Beings

Cloak of Bravery

Control Temperature, 10' Radius

Cure Serious Wounds

Detect Lie

Divination

Free Action

Giant Insect

Hallucinatory Forest

Hold Plant

Imbue With Spell Ability

Lower Water

Neutralize Poison

Plant Door

Produce Fire

Protection From Evil, 10' Radius

Protection From Lightning

Reflecting Pool

Repel Insects

Speak With Plants

Spell Immunity

Sticks to Snakes

Tongues

 

5th Level

 

Air Walk

Animal Growth

Animal Summoning II

Antiplant Shell

Atonement

Commune

Commune With Nature

Control Winds

Cure Critical Wounds

Dispel Evil

Flame Strike

Insect Plague

Magic Font

Moonbeam

Pass Plant

Plane Shift

Quest

Rainbow

Raise Dead

Spike Stones

Transmute Rock to Mud

True Seeing

Wall of Fire

 

6th Level

 

Aerial Servant

Animal Summoning III

Animate Object

Antianimal Shell

Blade Barrier

Conjure Animals

Conjure Fire Elemental

Find the Path

Fire Seeds

Forbiddance

Heal

Heroes' Feast

Liveoak

Part Water

Speak With Monsters

Stone Tell

Transmute Water to Dust

Transport Via Plants

Turn Wood

Wall of Thorns

Weather Summoning

Word of Recall

 

7th Level

 

Animate Rock

Astral Spell

Changestaff

Chariot of Sustarre

Confusion

Conjure Earth Elemental

Control Weather

Creeping Doom

Earthquake

Exaction

Fire Storm

Gate

Holy Word

Regenerate

Reincarnate

Restoration

Resurrection

Succor

Sunray

Symbol

Transmute Metal to Wood

Wind Walk

 

    *  Italicized spells are reversible.

Priest Spells by Sphere

 

All

 

Bless (1st)

Combine (1st)

Detect Evil (1st)

Purify Food & Drink (1st)

Atonement (5th)

 

Animal

 

Animal Friendship (1st)

Invisibility to Animals (1st)

Locate Animals or Plants (1st)

Charm Person or Mammal (2nd)

Messenger (2nd)

Snake Charm (2nd)

Speak With Animals (2nd)

Hold Animals (2nd)

Hold Animals (3rd)

Summon Insects (3rd)

Animal Summoning I (4th)

Call Woodland Beings (4th)

Giant Insect (4th)

Repel Insects (4th)

Animal Growth (5th)

Animal Summoning II (5th)

Animal Summoning III (6th)

Anti-Animal Shell (6th)

Creeping Doom (7th)

 

Astral

 

Plane Shift (5th)

Astral Spell (7th)

 

Charm

 

Command (1st)

Remove Fear (1st)

Enthrall (2nd)

Hold Person (2nd)

Cloak of Bravery (4th)

Free Action (4th)

Imbue With Spell Ability (4th)

Quest (5th)

Confusion (7th)

Exaction (7th)

 

Combat

 

Magical Stone (1st)

Shillelagh (1st)

Chant (2nd)

Spiritual Hammer (2nd)

Prayer (3rd)

Flame Strike (5th)

Insect Plague (5th)

Holy Word (7th)

 

Creation

 

Create Food & Water (3rd)

Animate Object (6th)

Blade Barrier (6th)

Heroes' Feast (6th)

Wall of Thorns (6th)

Changestaff (7th)

Chariot of Sustarre (7th)

 

Divination

 

Detect Magic (1st)

Detect Poison (1st)

Detect Snares & Pits (1st)

Locate Animals or Plants (1st)

Augury (2nd)

Detect Charm (2nd)

Find Traps (2nd)

Know Alignment (2nd)

Speak With Animals (2nd)

Locate Object (3rd)

Speak With Dead (3rd)

Detect Lie (4th)

Divination (4th)

Reflecting Pool (4th)

Tongues (4th)

Commune (5th)

Commune With Nature (5th)

Magic Font (5th)

True Seeing (5th)

Find the Path (6th)

Speak With Monsters (6th)

 

Elemental

 

Create Water (1st)

Dust Devil (2nd)

Fire Trap (2nd)

Flame Blade (2nd)

Heat Metal (2nd)

Produce Flame (2nd)

Flame Walk (3rd)

Meld Into Stone (3rd)

Protections From Fire (3rd)

Pyrotechnics (3rd)

Stone Shape (3rd)

Water Breathing (3rd)

Water Walk (3rd)

Lower Water (4th)

Produce Fire (4th)

Air Walk (5th)

Commune with Nature (5th)

Spike Stones (5th)

Transmute Rock to Mud (5th)

Wall of Fire (5th)

Conjure Fire Elemental (6th)

Fire Seeds (6th)

Part Water (6th)

Stone Tell (6th)

Transmute Water to Dust (6th)

Animate Rock (7th)

Chariot of Sustarre (7th)

Conjure Earth Elemental (7th)

Earthquake (7th)

Fire Storm (7th)

Transmute Metal to Wood (7th)

Wind Walk (7th)

 

Guardian

 

Silence, 15-foot Radius (2nd)

Wyvern Watch (2nd)

Glyph of Warding (3rd)

Blade Barrier (6th)

Symbol (7th)

 

Healing

 

Cure Light Wounds (1st)

Slow Poison (2nd)

Cure Serious Wounds (4th)

Neutralize Poison (4th)

Cure Critical Wounds (5th)

Heal (6th)

 

Necromantic

 

Invisibility to Undead (1st)

Aid (2nd)

Animate Dead (3rd)

Cure Blindness or Deafness (3rd)

Cure Disease (3rd)

Feign Death (3rd)

Negative Plane Protection (3rd)

Raise Dead (5th)

Regenerate (7th)

Reincarnate (7th)

Restoration (7th)

Resurrection (7th)

 

Plant

 

Entangle (1st)

Pass Without Trace (1st)

Shillelagh (1st)

Barkskin (2nd)

Goodberry (2nd)

Trip (2nd)

Warp Wood (2nd)

Plant Growth (3rd)

Snare (3rd)

Spike Growth (3rd)

Tree (3rd)

Hallucinatory Forest (4th)

Hold Plant (4th)

Plant Door (4th)

Speak With Plants (4th)

Sticks to Snakes (4th)

Anti-Plant Shell (5th)

Pass Plant (5th)

Liveoak (6th)

Transport Via Plants (6th)

Turn Wood (6th)

Wall of Thorns (6th)

Changestaff (7th)

 

Protection

 

Endure Cold/Endure Heat (1st)

Protection From Evil (1st)

Sanctuary (1st)

Barkskin (2nd)

Resist Fire/Resist Cold (2nd)

Withdraw (2nd)

Dispel Magic (3rd)

Magical Vestment (3rd)

Negative Plane Protection (3rd)

Protection From Fire (3rd)

Remove Curse (3rd)

Remove Paralysis (3rd)

Protection From Evil, 10-foot Radius (4th)

Protection From Lightning (4th)

Repel Insects (4th)

Spell Immunity (4th)

Anti-Plant Shell (5th)

Dispel Evil (5th)

Anti-Animal Shell (6th)

 

Summoning

 

Abjure (4th)

Animal Summoning I (4th)

Call Woodland Beings (4th)

Animal Summonings II (5th)

Dispel Evil (5th)

Aerial Servant (6th)

Animal Summoning III (6th)

Animate Object (6th)

Conjure Animals (6th)

Wall of Thorns (6th)

Weather Summoning (6th)

Word of Recall (6th)

Conjure Earth Elemental (7th)

Creeping Doom (7th)

Exaction (7th)

Exaction (7th)

Gate (7th)

Succor (7th)

 

Sun

 

Light (1st)

Continual Light (3rd)

Starshine (3rd)

Moonbeam (5th)

Rainbow (5th)

Sunray (7th)

 

Weather

 

Faerie Fire (1st)

Obscurement (2nd)

Call Lightning (3rd)

Control Temperature, 10-foot Radius (4th)

Protection From Lightning (4th)

Control Winds (5th)

Rainbow (5th)

Weather Summoning (6th)

Control Weather (7th)