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Coming Soon The spells and magicks listed within are the realm of the Clergy. Priests and Druids.
1st
Level Animal
Friendship Bless Combine Command Create
Water Cure
Light Wounds Detect
Evil Detect
Magic Detect
Poison Detect
Snares & Pits Endure
Heat/Endure Cold Entangle Faerie
Fire Invisibility
to Animals Invisibility
to Undead Light Locate
Animals or Plants Magical
Stone Pass
Without Trace Protection
From Evil Purify
Food & Drink Remove
Fear Sanctuary Shillelagh 2nd
Level Aid Augury Barkskin Chant Charm
Person or Mammal Detect
Charm Dust
Devil Enthrall Find
Traps Fire
Trap Flame
Blade Goodberry Heat
Metal Hold
Person Know
Alignment Messenger Obscurement Produce
Flame Resist
Fire/Resist Cold Silence,
15[FM] Radius Slow
Poison Snake
Charm Speak
With Animals Spiritual
Hammer Trip Warp
Wood Withdraw Wyvern
Watch 3rd
Level Animate
Dead Call
Lightning Continual
Light Create
Food & Water Cure
Blindness or Deafness Cure
Disease Dispel
Magic Feign
Death Flame
Walk Glyph
of Warding Hold
Animal Locate
Object Magical
Vestment Meld
Into Stone Negative
Plane Protection Plant
Growth Prayer Protection
From Fire Pyrotechnics Remove
Curse Remove
Paralysis Snare Speak
With Dead Spike
Growth Starshine Stone
Shape Summon
Insects Tree Water
Breathing Water
Walk 4th
Level Abjure Animal
Summoning I Call
Woodland Beings Cloak
of Bravery Control
Temperature, 10' Radius Cure
Serious Wounds Detect
Lie Divination Free
Action Giant
Insect Hallucinatory
Forest Hold
Plant Imbue
With Spell Ability Lower
Water Neutralize
Poison Plant
Door Produce
Fire Protection
From Evil, 10' Radius Protection
From Lightning Reflecting
Pool Repel
Insects Speak
With Plants Spell
Immunity Sticks
to Snakes Tongues 5th
Level Air
Walk Animal
Growth Animal
Summoning II Antiplant
Shell Atonement Commune Commune
With Nature Control
Winds Cure
Critical Wounds Dispel
Evil Flame
Strike Insect
Plague Magic
Font Moonbeam Pass
Plant Plane
Shift Quest Rainbow Raise
Dead Spike
Stones Transmute
Rock to Mud True
Seeing Wall
of Fire 6th
Level Aerial
Servant Animal
Summoning III Animate
Object Antianimal
Shell Blade
Barrier Conjure
Animals Conjure
Fire Elemental Find
the Path Fire
Seeds Forbiddance Heal Heroes'
Feast Liveoak Part
Water Speak
With Monsters Stone
Tell Transmute
Water to Dust Transport
Via Plants Turn
Wood Wall
of Thorns Weather
Summoning Word
of Recall 7th
Level Animate
Rock Astral
Spell Changestaff Chariot
of Sustarre Confusion Conjure
Earth Elemental Control
Weather Creeping
Doom Earthquake Exaction Fire
Storm Gate Holy
Word Regenerate Reincarnate Restoration Resurrection Succor Sunray Symbol Transmute
Metal to Wood Wind
Walk
* Italicized spells are
reversible. Priest
Spells by Sphere All Bless
(1st) Combine
(1st) Detect
Evil (1st) Purify
Food & Drink (1st) Atonement
(5th) Animal Animal
Friendship (1st) Invisibility
to Animals (1st) Locate
Animals or Plants (1st) Charm
Person or Mammal (2nd) Messenger
(2nd) Snake
Charm (2nd) Speak
With Animals (2nd) Hold
Animals (2nd) Hold
Animals (3rd) Summon
Insects (3rd) Animal
Summoning I (4th) Call
Woodland Beings (4th) Giant
Insect (4th) Repel
Insects (4th) Animal
Growth (5th) Animal
Summoning II (5th) Animal
Summoning III (6th) Anti-Animal
Shell (6th) Creeping
Doom (7th) Astral Plane
Shift (5th) Astral
Spell (7th) Charm Command
(1st) Remove
Fear (1st) Enthrall
(2nd) Hold
Person (2nd) Cloak
of Bravery (4th) Free
Action (4th) Imbue
With Spell Ability (4th) Quest
(5th) Confusion
(7th) Exaction
(7th) Combat Magical
Stone (1st) Shillelagh
(1st) Chant
(2nd) Spiritual
Hammer (2nd) Prayer
(3rd) Flame
Strike (5th) Insect
Plague (5th) Holy
Word (7th) Creation Create
Food & Water (3rd) Animate
Object (6th) Blade
Barrier (6th) Heroes'
Feast (6th) Wall
of Thorns (6th) Changestaff
(7th) Chariot
of Sustarre (7th) Divination Detect
Magic (1st) Detect
Poison (1st) Detect
Snares & Pits (1st) Locate
Animals or Plants (1st) Augury
(2nd) Detect
Charm (2nd) Find
Traps (2nd) Know
Alignment (2nd) Speak
With Animals (2nd) Locate
Object (3rd) Speak
With Dead (3rd) Detect
Lie (4th) Divination
(4th) Reflecting
Pool (4th) Tongues
(4th) Commune
(5th) Commune
With Nature (5th) Magic
Font (5th) True
Seeing (5th) Find
the Path (6th) Speak
With Monsters (6th) Elemental Create
Water (1st) Dust
Devil (2nd) Fire
Trap (2nd) Flame
Blade (2nd) Heat
Metal (2nd) Produce
Flame (2nd) Flame
Walk (3rd) Meld
Into Stone (3rd) Protections
From Fire (3rd) Pyrotechnics
(3rd) Stone
Shape (3rd) Water
Breathing (3rd) Water
Walk (3rd) Lower
Water (4th) Produce
Fire (4th) Air
Walk (5th) Commune
with Nature (5th) Spike
Stones (5th) Transmute
Rock to Mud (5th) Wall
of Fire (5th) Conjure
Fire Elemental (6th) Fire
Seeds (6th) Part
Water (6th) Stone
Tell (6th) Transmute
Water to Dust (6th) Animate
Rock (7th) Chariot
of Sustarre (7th) Conjure
Earth Elemental (7th) Earthquake
(7th) Fire
Storm (7th) Transmute
Metal to Wood (7th) Wind
Walk (7th) Guardian Silence,
15-foot Radius (2nd) Wyvern
Watch (2nd) Glyph
of Warding (3rd) Blade
Barrier (6th) Symbol
(7th) Healing Cure
Light Wounds (1st) Slow
Poison (2nd) Cure
Serious Wounds (4th) Neutralize
Poison (4th) Cure
Critical Wounds (5th) Heal
(6th) Necromantic Invisibility
to Undead (1st) Aid
(2nd) Animate
Dead (3rd) Cure
Blindness or Deafness (3rd) Cure
Disease (3rd) Feign
Death (3rd) Negative
Plane Protection (3rd) Raise
Dead (5th) Regenerate
(7th) Reincarnate
(7th) Restoration
(7th) Resurrection
(7th) Plant Entangle
(1st) Pass
Without Trace (1st) Shillelagh
(1st) Barkskin
(2nd) Goodberry
(2nd) Trip
(2nd) Warp
Wood (2nd) Plant
Growth (3rd) Snare
(3rd) Spike
Growth (3rd) Tree
(3rd) Hallucinatory
Forest (4th) Hold
Plant (4th) Plant
Door (4th) Speak
With Plants (4th) Sticks
to Snakes (4th) Anti-Plant
Shell (5th) Pass
Plant (5th) Liveoak
(6th) Transport
Via Plants (6th) Turn
Wood (6th) Wall
of Thorns (6th) Changestaff
(7th) Protection Endure
Cold/Endure Heat (1st) Protection
From Evil (1st) Sanctuary
(1st) Barkskin
(2nd) Resist
Fire/Resist Cold (2nd) Withdraw
(2nd) Dispel
Magic (3rd) Magical
Vestment (3rd) Negative
Plane Protection (3rd) Protection
From Fire (3rd) Remove
Curse (3rd) Remove
Paralysis (3rd) Protection
From Evil, 10-foot Radius (4th) Protection
From Lightning (4th) Repel
Insects (4th) Spell
Immunity (4th) Anti-Plant
Shell (5th) Dispel
Evil (5th) Anti-Animal
Shell (6th) Summoning Abjure
(4th) Animal
Summoning I (4th) Call
Woodland Beings (4th) Animal
Summonings II (5th) Dispel
Evil (5th) Aerial
Servant (6th) Animal
Summoning III (6th) Animate
Object (6th) Conjure
Animals (6th) Wall
of Thorns (6th) Weather
Summoning (6th) Word
of Recall (6th) Conjure
Earth Elemental (7th) Creeping
Doom (7th) Exaction
(7th) Exaction
(7th) Gate
(7th) Succor
(7th) Sun Light
(1st) Continual
Light (3rd) Starshine
(3rd) Moonbeam
(5th) Rainbow
(5th) Sunray
(7th) Weather Faerie
Fire (1st) Obscurement
(2nd) Call
Lightning (3rd) Control
Temperature, 10-foot Radius (4th) Protection
From Lightning (4th) Control
Winds (5th) Rainbow
(5th) Weather
Summoning (6th) Control
Weather (7th)
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